A STORY TRICK
In storytelling, the timing of ideas and actions is important to the audience’s understanding of the story at any point in time. It is important that the animation be timed to stay either slightly ahead of the audience’s understanding of what’s going on with the story, or slightly behind. It makes the story much more interesting than staying even with the audience. If the animation is too far ahead, the audience will be confused; if the animation is too far behind, the audience, will get bored; in either case, their attention will wander.
Action timed to be slightly ahead of the audience adds an element of suspense and surprise; it keeps them guessing about what will happen next. An example of this is at the beginning of Luxo Jr. Dad is on-screen, alone and still; the audience believes they are looking at a plain inanimate lamp. Unexpectedly, a ball comes rolling in from off-screen. At this point, both Dad and the audience are confused. The audience’s interest is in what is to come next.
When the action is timed to be slightly behind the audience, a story point is revealed to the audience before it is known to the character. The entertainment comes in seeing the character discover what the audience already knows. Another application of this is with a dim-witted character who is always behind; the audience figures it out before he does.
Many of these tricks can be used in concert in any given scene in order to achieve the strongest impact on an audience. At the end of the dream sequence in Red’s Dream, Red juggles three balls and catches them with a big finish; the crowd explodes into wild applause, and Red takes his bows. Slowly the circus ring dissolves to the interior of the bike shop, the sound of the applause fades into the sound of rain, and Red, unaware, continues to take his bows. At this point, the audiences has not caught on to what is happening because the timing of the action is slightly ahead of the audience. As the room appears, so does the large”50% OFF” tag hanging from Red’s seat. The animation of the tag is timed to be light in weight; it flops around more actively than anything else in the scene. This contrast of action directs the audience’s attention to the tag which is a subtle reminder that Red is still in the bike shop. The audience is now ahead of the character and watches Red discover where he really is. Red’s actions were timed to be slow, accentuating his sad emotion. Timing made the story points clear, the emotion stronger, and the character’s actions were a result of his thought process; thus, the scene has a strong impact on the audience.
A STORY TRICKIn storytelling, the timing of ideas and actions is important to the audience’s understanding of the story at any point in time. It is important that the animation be timed to stay either slightly ahead of the audience’s understanding of what’s going on with the story, or slightly behind. It makes the story much more interesting than staying even with the audience. If the animation is too far ahead, the audience will be confused; if the animation is too far behind, the audience, will get bored; in either case, their attention will wander.Action timed to be slightly ahead of the audience adds an element of suspense and surprise; it keeps them guessing about what will happen next. An example of this is at the beginning of Luxo Jr. Dad is on-screen, alone and still; the audience believes they are looking at a plain inanimate lamp. Unexpectedly, a ball comes rolling in from off-screen. At this point, both Dad and the audience are confused. The audience’s interest is in what is to come next.When the action is timed to be slightly behind the audience, a story point is revealed to the audience before it is known to the character. The entertainment comes in seeing the character discover what the audience already knows. Another application of this is with a dim-witted character who is always behind; the audience figures it out before he does.Many of these tricks can be used in concert in any given scene in order to achieve the strongest impact on an audience. At the end of the dream sequence in Red’s Dream, Red juggles three balls and catches them with a big finish; the crowd explodes into wild applause, and Red takes his bows. Slowly the circus ring dissolves to the interior of the bike shop, the sound of the applause fades into the sound of rain, and Red, unaware, continues to take his bows. At this point, the audiences has not caught on to what is happening because the timing of the action is slightly ahead of the audience. As the room appears, so does the large”50% OFF” tag hanging from Red’s seat. The animation of the tag is timed to be light in weight; it flops around more actively than anything else in the scene. This contrast of action directs the audience’s attention to the tag which is a subtle reminder that Red is still in the bike shop. The audience is now ahead of the character and watches Red discover where he really is. Red’s actions were timed to be slow, accentuating his sad emotion. Timing made the story points clear, the emotion stronger, and the character’s actions were a result of his thought process; thus, the scene has a strong impact on the audience.
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