The two environments of the ALE's technological layer, computer-enabled and classroom-enabled, offer different affordances. For instance, from the desstand point, the possibility to simulate the EU's economy and to help students develop a mental model of it is computer-enabled, while the possibility to let students discuss their proposals is classroom-enabled. One of our main motivations for combining the MovG with the SRPG was that the social environment offers teachers more opportunities than the video game. Importantly, some affordances are only offered when these two environments are employed as an organic whole, as demonstrated later. This group of"joint" affordances is most important for tackling the transfer problem
To summarise, the ALE framework makes one think about technologies in terms of affordances for designers, students, and teachers, and about turning-affordances into+affordances. This helps to construct games, whose educational objectives and means will be better understood by students and teachers.