Second Life is distance education 2.0. Development of MUVEs will take distance education to new heights over the next decade. In-world educational events will be the primary source for distance education. There will also be many more “worlds” to explore. Second Life, or what supersedes it, will be very different than today. People will be residents of multiple worlds, and all those worlds will be connected together, similar to the way hyperlinks take us from website to website today in the flat world. Advances in technology will allow us to not only see and hear things in Second Life, but also to feel and smell things, too, that we may never come in contact with in the real world, because the expense or time commitment involved. One intriguing question is: how can educators present problem-solving in an environment without realistic consequences. One answer, and major advantage, is that is one of the major goals of any simulation, in Second Life or elsewhere.