Connolly, Stansfield, and Hainey (2011) mentioned Alternate Reality Games (ARGs), is an innovative way of telling
story, and narration by employing multiple media and gaming elements based on participants' actions. In his article,
Dickinson (1981) explained different use of methods in involving learners in their second language for the purpose of
communication such as games, role-play, and reproductions for better interaction with others. Guillen-Nieto (2012) also
stated that besides the value of games,it is important to consider types of games, their procedure for class application,
and the result of using these games in the class, He concluded that the video game is an effective learning tool for the
teaching. In particular, games had learning effect on both learners’ intercultural and cultural knowledge, and their
communicative competence for culture