C. Graphics3D
Graphics3D is a class in the M3G API for the rendering of all 3D scenes.
To render a scene with Graphics3D, it is necessary to bind the Graphics3D instance to a target object which is generally a Graphics object.
Then the rendering of the world is done, and the target is released.
Otherwise, the Graphics3D instance cannot be bound to other object again and the buffers are not flushed.
On the other hand, MIDP 2.0 GAME API makes use of the Sprite and LayerManager class for the manipulation of graphics images.
These images are stored as an ordered list of layers each having an index which indicates their position front to back.
The LayerManager is a class in MIDP 2.0 GAME API which manages the display of
image/sprite layers and the view window, hence simplifying the game scene rendering process.