The success of Internet and rapid developments in virtual world is responsible for development of
number of video and online games worldwide. In manycountries e-Sports are increasingly becoming popular.
An explosive growth of online gaming in various forms and shapes has taken place in the last few years, and
it will only continue to grow as connectivity and computeravailability increases. e-Sports or cyber sports are
sports played online and are in the processing of becoming professional games. e-Sports can be briefly
described as competitive computer gaming. e-Sport contains both amateuristic and professional elements and
has many similarities common sport [1]. Competitions are organized not only online, but also on mobile
phones. A content-rich and multimedia channel dedicated to online games is available in many parts of the
world. Increasingly the events are becoming commercial along with competitors are paying for play. More
and more money is being invested to create and sustain games, and the amount of time invested by the
players grows as well. An online player can actually make a living out of acquiring virtual objects in
MMORPG (Massive Multiplayer Online Role-Playing Games) and selling them on auction sites