WHAT YOU D
A TURN
On your turn, spin the wheel. (If the
spinner arm stops between numbers,
spin again.) Then move your car the
number of spaces on the spinner.
Always move your car forward, in the
direction of the arrows. (Just as in real
life, you can’t go back in time!) If you
land on an occupied space, move
ahead to the next open space.
Follow the space directions. This ends
your turn.
Your first turn is an exception. See
GETTING STARTED.