This curriculum structure has yet to be realized, but it is
mentioned here as it highlights some of the critical factors that
are likely to influence the success of the three focus technologies.
Moreover, this report highlights the general trends cited
in the reports discussed previously. Specifically, there is a general
trend toward more holistic approaches in the use of learning
technologies, and this has implications for how educational
technologists are trained. A holistic approach recognizes that
learning often involves interdisciplinary groups working together
as well as both formal and informal learning experiences.
Training educational technologists in these areas as
well as more familiar areas is important if there is any expectation
for the sustained success of new technologies. The deficiency
in this area of preparing teachers, trainers, and
educational technologists is in fact the first critique of the three
focus technologies. In none of the three areas (MOOCs, personalized
learning, and game-based learning) have issues pertaining
to the systematic training of instructional designers
and instructors been addressed on any significant scale.