Chapter 1 : Introduction
For years researcher have known that many students start school below grade level; not having the skills needed to succeed. Even though students usually enter school ready to learn, for many students their activity for learning to read abate upon school entry (Mathes, Torgesen, & Allor, 2001
However, in the teaching and learning from the past to the present is still the problem. graduates in each level to achieve the aim, according to curriculum set and still can not. use the English language skills of listening, speaking, reading and. written effectively From monitoring and conduct research to develop the course. By the academic found that learning a foreign language
can not make foreign language learning In English Communication and research knowledge from existing sources of learning in the age of information This is consistent with the report's assessment of learning achievement Grade level 3 2556 (2013) academic year Areewattana school Find acheivement language knowledge and thought processes. The average score was 23.40% And communication skills. With an average score of 26.33 percent, which is an overview of the academic year there are 2556 (2013) acheivement English is low
State the problem mentioned above, it is necessary to apply the new technologies to come used in academic English teaching. In addition, the State also saw the need to promote participants in the use of information and communication technologies participants have developed capabilities in the use of technology for education on the occasion of the first in order to have sufficient knowledge and skills to use technology for education in the pursuit of knowledge with ourselves continuously throughout life Therefore, communication teaching from the past are constant. The computer as a teaching media type that has high potential and capability limits of technology, as well as students. Because the students the requirement can be fulfilled by either trace information (Search) teaching (Tutorial Instruction). Practice (Drill and Practice) as well as play games and the situation model (Game and Simulation).