This update also contains a lot of general weapon polish. In no particular order, here's what you should expect to see:
• Historically, melee weapons have been underwhelming and of little use. As a first step toward addressing this, we've increased melee weapon damage across the board. This won't entirely fix melee weapons, but it should be a noticeable improvement:
- Fists: 4.5 damage -> 9 damage
- Combat Knife: 10 damage -> 21 damage
- Machete: 12 damage -> 25 damage
- Wood Axe: 16.5 damage -> 34 damage
• Since our last change to the AK-47 we've been listening to the community and the feedback has been pretty clear: it's not powerful enough when compared to the AR15.
We've been internally testing a faster fire rate for the AK-47 which we'll be rolling out with this update. Here's what you should expect to see:
- The AK-47 should be faster than AR15 in full auto fire, but more difficult to control.
- The AK-47 should be closer in speed to the AR15 when tapping.
- Specifically, the delay between shots has been reduced from 160 ms -> 145 ms.
We think this change will create nice some trade-offs between the weapons and make the AK-47 a compelling choice once again.
• Increased the damage of the R380 from 15 -> 17 to reduce the number of shots required to kill with it by one.
• Decreased the damage of the M9 from 19 -> 18 to allow time to apply healing after taking five shots. Previously it wasn't possible to apply any type of healing before bleeding to death.
• We've made some adjustments to the M47 Gas Grenade that should make them far more viable as a thrown weapon option:
- Damage increased from 1/tick-> 3/tick.
- Duration reduced from 60 seconds -> 20 seconds.
• Depending on the weapon, it used to take anywhere between 0.5 seconds to 1 second to change from one weapon to another. This time has been reduced to 0.15 seconds for all weapons.
• Weapon slots will always be assigned the same number, regardless of whether or not there are weapons in other slots.
This update also contains a lot of general weapon polish. In no particular order, here's what you should expect to see: • Historically, melee weapons have been underwhelming and of little use. As a first step toward addressing this, we've increased melee weapon damage across the board. This won't entirely fix melee weapons, but it should be a noticeable improvement: - Fists: 4.5 damage -> 9 damage - Combat Knife: 10 damage -> 21 damage - Machete: 12 damage -> 25 damage - Wood Axe: 16.5 damage -> 34 damage • Since our last change to the AK-47 we've been listening to the community and the feedback has been pretty clear: it's not powerful enough when compared to the AR15. We've been internally testing a faster fire rate for the AK-47 which we'll be rolling out with this update. Here's what you should expect to see: - The AK-47 should be faster than AR15 in full auto fire, but more difficult to control. - The AK-47 should be closer in speed to the AR15 when tapping. - Specifically, the delay between shots has been reduced from 160 ms -> 145 ms. We think this change will create nice some trade-offs between the weapons and make the AK-47 a compelling choice once again. • Increased the damage of the R380 from 15 -> 17 to reduce the number of shots required to kill with it by one. • Decreased the damage of the M9 from 19 -> 18 to allow time to apply healing after taking five shots. Previously it wasn't possible to apply any type of healing before bleeding to death.
• We've made some adjustments to the M47 Gas Grenade that should make them far more viable as a thrown weapon option:
- Damage increased from 1/tick-> 3/tick.
- Duration reduced from 60 seconds -> 20 seconds.
• Depending on the weapon, it used to take anywhere between 0.5 seconds to 1 second to change from one weapon to another. This time has been reduced to 0.15 seconds for all weapons.
• Weapon slots will always be assigned the same number, regardless of whether or not there are weapons in other slots.
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