The purpose of this study was twofold: to investigate the conscious and unconscious psychological
motivations of online game addicts, and to further discuss the relationship between
surface and source motivations. Ten Taiwanese adolescents with online game addiction were
selected for in-depth interviews. Through sentence completion test and semi-structured interviews,
data were collected and analyzed from the following four realms: (1) surface motivations,
(2) source motivations, (3) self-conception, and (4) interpersonal relationships in real
life. After content analysis, five categories with distinct themes were formed: (1) addicts’ psychological
needs and motivations; (2) online games as the everyday focus of the addicts; (3) the
interplay of real self and virtual self; (4) online games as the compensatory or extensive satisfaction
for addicts’ needs; and (5) addicts’ self-reflections. The implications of the present
study are discussed.
The purpose of this study was twofold: to investigate the conscious and unconscious psychological
motivations of online game addicts, and to further discuss the relationship between
surface and source motivations. Ten Taiwanese adolescents with online game addiction were
selected for in-depth interviews. Through sentence completion test and semi-structured interviews,
data were collected and analyzed from the following four realms: (1) surface motivations,
(2) source motivations, (3) self-conception, and (4) interpersonal relationships in real
life. After content analysis, five categories with distinct themes were formed: (1) addicts’ psychological
needs and motivations; (2) online games as the everyday focus of the addicts; (3) the
interplay of real self and virtual self; (4) online games as the compensatory or extensive satisfaction
for addicts’ needs; and (5) addicts’ self-reflections. The implications of the present
study are discussed.
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