Abstract—Digital home application market shifts just about
every month. This means risk for developers struggling to adapt
their applications to several platforms and marketplaces while
changing how people experience and use their TVs, smartphones
and tablets. New ubiquitous and context-aware experiences
through interactive 3D applications on these devices engage users
to interact with complex 3D scenes in virtual applications. Interactive
3D applications are boosted by emerging standards such
as HTML5 and WebGL removing limitations, and transforming
the Web into a horizontal application framework to tackle
interoperability over the heterogeneous digital home platforms.
Developers can apply their knowledge of web-based solutions
to design digital home applications, removing learning curve
barriers related to platform-specific APIs. However, constraints
to render complex 3D environments are still present especially
in home media devices. This paper provides a state-of-the-art
survey of current capabilities and limitations of the digital home
devices and describes a latency-driven system design based on
hybrid remote and local rendering architecture, enhancing the
interactive experience of 3D graphics on these thin devices. It
supports interactive navigation of sophisticated 3D scenes while
provides an interoperable solution that can be deployed over the
wide digital home device landscape.
Index Terms—Home device interoperability; Digital home
applications; Computer graphics; 3D virtual environments; Interactivity;
Hybrid rendering system;