(7)Miscellaneous[and other bits and pieces]++++++++++++++++++
This section is just as the title says: all the information which do not fall
under the other sections.
1)The *cheap* escaping trick
-I have used this trick a couple of times while I was playing LoF, and ONCE in
GE. So what is it exactly? Alright, every battle will only last for 13 turns.
Once 13 turns are over, the knights decided that they are weary and so had a
mutual agreement to end the current battle and leave it till the next time...
alright not exactly.
In my countless LoF replays, the rule is: once 13 turns are up, whoever are
the attacking troops will retreat, so it means that if you got attacked, can't
win, but is able to defend for 13 turns, you get to keep the castle.
However, in GE, this form of system is improved. If you decided to escape till
the turns are up, the enemy troops will no longer chase after you, when 13
turns are up, whoever is the one who stands on the hex where the castle is
located will be the winning side.
2)Mana Loss
-If your mana upkeep is higher than your mana income, resulting in a mana loss
each month, and if you keep up this loss, the bad side effect is: all your
monsters start to have their HP lowered. The more powerful the monster, the
higher the upkeep. The greater the deficit, the greater the reduction in the
monsters' HP. The Knights won't be affected though, which makes sense.
This also explains why enemy countries with only 1 or 2 castles left have
monsters with reduced HP.
3)Dryst's Meteor Doom
-If you haven't already known, when Dryst reaches Level 30, he says it's time
to become more serious, and so he became the Mad Monarch Z (^.^). Along with
this class change, there are a few changes. And one of them is the addition
of the Meteor Doom spell. BUT! I believe in most plays, his MP is NOT enough
to use the spell, unless you got lucky in MP upping with increased levels.
I'm not sure whether does the INT stat affect the MP points gained, because it
could mean equipping units with stuff that increase INT so with each level
gained, their max MP will be higher.
Nevertheless, if your Dryst is still lacking in MP at Level 30, just equip the
Sorcery Pierce or Kenja no Medal(Sage's medal) or use one or two of your
precious Potions of Magic that you may get from quests and Dryst should be
ready for more ass kicking.
4)The King of West Almekia
-After you have defeated Esgares and have captured the castle Logres, the
crowning event will take place, and Lance will become King. With that, he will
be able to use Geno-Thunder. This is very useful.
5) Portraits and images
-The fellowing Knights got their image portraits redrawn in GE for no apparant
reason:
Brangien
Galonwand
-And many classes have their super-deformed images redrawn as well, the more
significant ones would be Dinadan, Halley and Iria.
6)Hit Percentage/Hit Rate
-We all hate to miss, and the game creators understand that. So if you
select the unit you wish to use, then choose attack, after which you point to
the unit you want to assault and press confirm once, look at the two big boxes
that fill the screen, the upper box shows the stats of your unit, and the
lower box shows the stats of the enemy unit you have picked to attack. In the
lower right corner, there is a percentage figure. That is the hit percentage.
If it is at 100%, it means you won't miss for sure.
It would be beneficial to NOT attack if the percentage is very low, since you
will be at a high risk of missing. If you decide that you don't want to
attack, just press the cancel button. Don't double-confirm, and you can get
a chance to undo your selection.
Of course I have seen enemy units with hit percentage at 25% still managing to
get a strike, so it all depends on your choice and luck.
7)Special items
-There are items you can get by going on quests which can further change the
classes of some of your most powerful monster units. Some of them are:
Forbidden Fruit: Changes Seraph to Lucifer
Sweet Wine of Seduction: Changes Satan to Lilith
Bolt of Wrath: Changes Titan to Thor
Seed of Wisdom: Changes Gigantes to Loki
Crown of Gold: Changes Lizard Guard to Lizard King
Missing Link: This is a gem, because it can change the class of your monster
even when your levels are not enough. It practically means that if for
example, say, you have 2 Missing Links, you can use them straight away on a
demon and get a Satan. I was wondering how did the enemy managed to get a
Level 1 Arch Angel. After I got this item, yay, the answer is known. However,
remember that stats like HP, MP etc will not increase. So in the earlier
situation, it means that the Satan will still have Level 1 stats.
To get these items depends on luck, as I have set at least 8 Knights to go on
quests for nearly one year before I obtained one of these special items.
Just keep going on quests. If the background screen is something like a
faraway forest island, there is around 1/4 chance of that particular quest
happening. Okay, so what is that particular quest I'm talking about?
If the background image is as I mentioned above, there are 4 types of quests
that may happen,
1)Dancing with fairies -increases AGI
2)Talking to an old man who has assimilated with a tree -increases Rune Power
3)Spending a night on an island -increases MP
4)Worshipping the statue of a forgotten god - gives you a special item
Pressing the circle or x button for each quest message pop-ups for 10 Knights
for every month may be rather boring, so if you have not already discovered
it, pressing the SQUARE button skips dialogue and messages boxes much more
rapidly.