In the previous sections we showed how our sketching
tool provides a very effective means to assist the animator
throughout the drawing stage when creating an animation.
In this section we explain the use of the same sketching
tool as an aid to deform in a free–form manner 2D objects
consisting out of free–form strokes. It is our aim to indicate
that an animator can deform objects without having to
fall back on complicated deformation programs that are not
intuitive to use at all.