This month’s issue of Game Informer has a new feature on Bethesda and Tango Gameworks’ The Evil Within. You can find the latest tidbits from the magazine below.
-Game has a lot of different kinds of enemies, environments, and traps. Enemies and traps see radomization. Even a number of scares are randomized.
-The introduction to the game has been significantly altered from what’s been shown in trailers and demo videos. Lots of changes in dialogue, execution, pacing, etc. Start the game arriving at, approaching, and exploring a murder scene at Beacon Hospital ks the same, but goes in a very sifferent directio after that. Before entering the hospital, Sebastian is having some terrible headaches.
-The first enemy to you face is similar to the first zombie encounter in RE1. It’s a human-like, but also obviously not human, thing in a straight jacket who comes at you.
-The first boss in the game you encounter is The Sadist, a chainsaw wielding enemy. He chases you around a village location in chapter 3. You can fight him directly, stealth and evade him to sneak up and get stealth strikes on him, or use the various traps and set your own traps for him.
-A compliment that the game allows for a lot of different choices in most scenarios, and starts really opening up with the village.
-One of the traps in the game is a catapult that throws knives. Game has an interesting cat and mouse thing where both you and the enemies can use traps on one another.
-The AI for both te enemies and in a section where you work with A cop friend, Joseph, are heavily praised, saying that your partner is precise, intelliget, an holds his own while also mot invincibld, and the enemies, how they react and respond are very detailed and believable, and threatening.
-There are various traps around the village, including bombs in boxes and enemies hiding I spots to ambush you. And it’s randomized, if you die you can’t predict where it’ll be next, so you have to be on your toes for clues.
-There are invisible enemies that look human, but have the head of an Octopus. They’re completely invisible, but you can use things like water ripples, footsteps, and the like to locate or evade them.
-In one of the new screenshots it shows another new type of enemy, that looks like a collection of people melted and then sown together like a giant blob.
-Mentions the game feels half survival-horror game, half psychological thriller. Game was much different than he previously believed from last showings, but he actually really liked it.